THE ARCADE
Three games, all worth points. Nobody can explain why a foam board workshop has an arcade. Nobody has asked it to stop.
MOAT CROSSING
Get across the causeway, ride the logs over the moat, and reach your own castle gate. Arrow keys or WASD โ on a phone, swipe or use the pad. Reach the gate and the Chronicle opens.
Best run
0 crossings
Each crossing back is faster than the last.
What it pays
- +50 for reaching the gate (once a day)
- Secret points for every Chronicle chapter you unseal
- A bonus for reading the whole thing
๐ Moat high scores
Names are shown shortened โ never in full.
ABDUCTION PATROL
You fly the saucer. Zap the monster cutouts before they reach you โ but every so often a friendly cutout drifts into the field, and beaming one up ends the patrol. Cream body, big smile, little green heart: that one is Gary. Leave Gary alone. Three stages, and clearing them pays a secret bonus.
Know your targets
Best patrol
0 stages cleared
๐ Patrol high scores
Names are shown shortened โ never in full.
POP THE PROP BALLOON
Thirty seconds. Pop everything you can. Signed-in players bank the score as reward points โ once a day โ and there is an Easter egg for anyone who breaks twelve.
Today's best
0
Your personal best on this device.
How points work
- 1 point per balloon, up to 20 a day
- +150โ250 per Easter egg
- +20 for catching a prankster
- +200 for every friend referred
- +250 on your birthday
๐ Balloon high scores
Names are shown shortened โ never in full.
House rules
One scoring round a day per account. Play as many times as you like after that โ the board keeps your best.
EVERY WAY TO EARN
Points are the currency. Your rank is separate โ that one climbs with what you spend, and the titles get considerably better.
The rank ladder
Eight titles, earned on lifetime spend. Every promotion also pays 500 points.
DONE PLAYING? GO SHOPPING.
Those points come straight off a real order.